![kerbal space program gravity turn kerbal space program gravity turn](https://i.postimg.cc/tTBKF9ng/screenshot7.png)
He starts to screw up, the game gives me a warning that he's starting to deviate off-path, and I manually take control to get us back on plan. Then I can have my Level 2 Pilot attempt to perform the pre-arranged plan. I hit the pad and if I had a higher level Director, he'd recommend that I wait until 4am for a better launch window. I'm hoping that the career meta-game will continue to where I can plan missions with my Level 3 Director Kerbal and then have my Level 5 Engineer Kerbal recommend adjustments to my ship to improve dV and weight ratios for that particular flight plan. It works pretty well, but it kinda feels like cheating to me (not that it really matters). This is how I learned a lot of stuff (and watching Scott Manley do it). Watch it do it a few times until you get a IseeWhatYouDidThere.gif moment. Learn what each step does by watching mechjeb do it. It makes distinct steps during the procedure.
KERBAL SPACE PROGRAM GRAVITY TURN HOW TO
Like I said, very challenging when learning how to do it, but amazingly simple once you've figured it out. At this point it's just a little dance between adding closing velocity by burning at the target and then killing that velocity once you're closer by burning retrograde again. Line up on the retrograde marker and kill your relative velocity once you are as close to your target as you think you can get (depending upon how close you set up your encounter at the AN/DN). By the time you reach the close encounter on your orbit, your navball should have automatically switched to target mode. It's not too hard after practice to get it down to. Fiddle around at the next ascending or descending node to make that encounter as close as possible. Instead of circularizing, keep increasing your AP past circularization until you have a close encounter with your target. Find out the PE of your target and set your AP to that on launch. I want to make sure it is still behind me by the time I get to orbit, but not too far behind. What I do is warp on the pad until the target is roughly 45 degrees behind me in orbit. Rendezvous are like many things in KSP, extremely hard until you've succeeded a couple times.